An opened banana with pieces of ribs sticking out, but yeah. The opponent would fall to their knees and split in half like an opened banana peel.
With the Hat Splitter, he’d remove his hat and use it to cleave his opponent in half down the middle. Kung Lao had one of these with his Fatality. Kung Lao’s Hat Splitter: There are certain Fatalities that stick out, thanks to the way the victim was animated. As an added bonus, their body would then slide down the blades.ġ. Rather than just scream, the victim would convulse before finally slumping forward.
One was a simple decapitation, but the other felt special.īaraka would impale his opponent and hold them up at an angle. Not only did the blades play into Baraka’s special moves, but also into both of his Fatalities. Baraka’s Blade Elevation: Giving a character Wolverine arm blades was an excellent decision because back in the early ‘90s, whenever Wolverine actually sliced someone up, it was always obscured so we couldn’t see the gore. It was a legit fakeout that made Mileena’s existence more mysterious because she certainly wasn’t Kitana’s twin so…what exactly was she? Beat the game to find out!Ģ. Leaning over as if to kiss her opponent, she instead inhaled their body and spat out their bones. She removed the mask to reveal a set of sharp teeth reminiscent of the freakish Baraka. Mileena, the so-called twin sister, had her own unmasking Fatality. One of Kitana’s Fatalities had her remove her mask to reveal a very human face as she kissed her opponent, causing them to explode. Kitana and Mileena fought differently and had different weapons, but other than the colors of their clothes, they looked the same. Mortal Kombat II expanded on the palette-swapped ninja concept by introducing female ninjas. Mileena’s Devourer: This is much like that Scorpion Fatality in the last game. That included not only two Fatalities per character (three for Shang Tsung), but three Stage Fatalities, and the introduction of Friendships and Babalities.ģ. The characters looked better, the gameplay had improved, and Midway added more of just about everything. Then Mortal Kombat II dove headfirst into that land, showing how alien Outworld truly was. Sure, there was a four-armed monster and a shape-shifting sorcerer, but they were visitors from a strange land. The first game’s aesthetic revolved around an earthly setting with signs of bizarre otherworldliness. These days, the Fatalities are extensive and over-the-top, so tossing a mere heart rip in the middle of the list doesn’t really make sense. Instead of doing an overall list, I’m going to do a top three of each game. With Mortal Kombat 11 offering a whole new slew of excellent Fatalities, it’s time to look back and celebrate the best Fatalities Mortal Kombat has to offer. Other fighting games also introduced their own rip-off versions like No Mercies, Overkills, Executions, and Claytalities. Midway began adding spinoff finishers like Friendships, Babalities, Animalities, Brutalities, Hara-Kiris, and so on. Every game had to have at least one Fatality. Unsurprisingly, the Fatality got parent groups up in arms and helped Mortal Kombat become a household name.
#Mortal kombat 11 stage fatalities plus
All seven playable characters had a single move that allowed them graphically kill their defeated opponents, plus a special Fatality everyone was capable of doing on the Pit stage. This culminated in the game’s most infamous gimmick: the Fatality. Yeah, Street Fighter II had blood splatter here and there, but getting hit with an uppercut in Mortal Kombat meant several pints of blood squirting to the skies and then splattering on the floor. That more realistic look went hand-in-hand with the gruesome use of blood. The controls were different, the atmosphere was different, and it had an extremely different look, thanks to the digitized actors that replaced the traditional pixel art of the era. From the moment Mortal Kombat hit arcades, it was seen as more than just a simple Street Fighter II clone.